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Subject: Re: penalty for opening H file of opponent when white and castled kingside

Author: Mike Adams

Date: 02:14:42 10/01/00

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On October 01, 2000 at 04:48:41, Uri Blass wrote:

>On October 01, 2000 at 04:20:46, Mike Adams wrote:
>
>>    I've noticed that pulsar thinks the doubled pawns are worth more than the
>>danger of exposing its castle.  When its white and castles kingside this is
>>particular dangerous when it opens the H file especially if the rook is sitting
>>right there on H8.  I'm not as concerned about the F and G files because I think
>>it can better defend these files but it can be very difficult to moblize the
>>pieces to defend the H file.  Should i put a penalty in at 1.5 times the doubled
>>pawn bonus?
>
>Chess is not a simple game.
>There are cases when open h file is not dangerous  inspite of castling in the
>king side and there are cases when open f file is dangerous.
>
>I think that it is impossible to answer your question because the right panelty
>for open file should be dependent in the rest of the evaluation.
>
>Uri

yes but take a look at this position. pulsar is black and it plays Nxg3.

[D] r1bq1rk1/ppp2p2/2n4p/3pP1pn/3P4/2P2NB1/P1P1B1PP/R2QK2R b KQ - 0 14


I think there are some general rules that you dont open the H file with the
opponents rook on H8.  Pulsar does have a king saftey function that tells it not
to advance its castle side pawns but in some positions it seems to like doing
that.  Maybe i'm not doing it right i gave it penalties similar to what the
simple chess program does for advancing castled pawns but sometimes when it
advances one pawn I think it gets easier for it to advance another if it thinks
it messes with the opponents postion.  That is another area i'll have to look
at.  With a check extension and deeper search pulsar, now over 2250 icc blitz,
can get itself out of a lot of diffictulties but some things are just stupid and
in this case i need to build into the evaluate that NxG3 followed by G4 are
really bad.  The question is how to do that in a narrow sense that does not give
it rules that are bad half the time.
The move sequence of the game was: .. NxG3 HxG3 G4 Qg2 Gxf3 Qxh6 and of course
its over.  Getting it to see Gxf3 is bad is not easy to do. the material value
of the Knight distorts the search and particulary with nullmove its hard to see
at shallower depths like 5 or 6 even with check extensions. I'm trying the
positon at Gxf3 on different versions of pulsar to see how much depth it takes
to see that. So far with NUll move off it does the best and sees it at depth 6.
A freind said he tried it with crafty and crafty had a hard time seeing that
Gxf3 is bad but I did not get to see that for myself.  So assuming search is
working which is hard to tell the answer seems to lie in changing the evaluate
in some way that is not to broad but will capture some of the danger of opening
a file as opposed to the double pawn penalty.



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