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Subject: Re: Never Say "Impossible"

Author: Robert Hyatt

Date: 19:42:00 05/13/01

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On May 13, 2001 at 19:48:59, J. Wesley Cleveland wrote:

>On May 12, 2001 at 20:41:23, Robert Hyatt wrote:
>
>>On May 11, 2001 at 16:50:28, J. Wesley Cleveland wrote:
>>
>>>Okay. With exact results, you only need the number of plies to the next capture
>>>or pawn move stored with each position to solve the 50 move rule problem.
>>>Repititions are a non-problem, i.e. if from position A, you know that position B
>>>is a forced win, *but* the win leads back through A, you would never choose to
>>>move to B, because you would already know there is a shorter win from A.
>>
>>
>>How would you _know_ that either of those positions were forced wins if you
>>don't save _everything_ as you search?
>>
>You know because you have a string of positions in the hash table, each of which
>is one ply closer to mate. There *can't* be a repitition, or it would be a
>different string. It is just like endgame tablebases, which do not need any
>history of positions.


I'm not sure I follow.  Endgame tables have _all_ positions available during
their creation.  That is how the algorithm works.. find a position that is
marked as "unknown" by backtracking from a position marked as "known".  Then
you can mark the unknown entry as mate in one more move than the known entry.
But you must have _all_ positions stored during the creation... _every_ one.



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