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Subject: Re: Crap statement refuted about parallel speedup

Author: Dave Gomboc

Date: 11:14:48 09/22/01

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On September 22, 2001 at 13:26:38, Uri Blass wrote:

>On September 22, 2001 at 12:42:54, Dave Gomboc wrote:
>
>>On September 22, 2001 at 12:06:36, Uri Blass wrote:
>>
>>>On September 22, 2001 at 10:05:58, Robert Hyatt wrote:
>>>
>>>>On September 22, 2001 at 00:48:21, Uri Blass wrote:
>>>>
>>>>>
>>>>>I do not express an opinion about the possible speed improvement that you can
>>>>>get from parallel search today but
>>>>>I do not see that the rest is already there.
>>>>>
>>>>>1)The fact that you need 2 minutes to implement R=3 in Cray blitz means nothing
>>>>>if you did not test R=3 when you tested the speed improvement from parallel
>>>>>search.
>>>>
>>>>
>>>>I don't know what you mean here.  In the Cray Blitz papers, I used R=1.  That
>>>>was what I used in the normal program.  I have also reported here (many times)
>>>>on the speedup for Crafty.  Which is right in line with Cray Blitz.
>>>>
>>>>Null move has _nothing_ to do with parallel search efficiency.  I have data
>>>>from Cray Blitz with _no_ null-move.  With R=1.  And with Crafty with
>>>>R=2 and R=2~3.  There is no difference in the performance that I can find.
>>>>
>>>>So this entire discussion leaves me wondering just exactly what he is talking
>>>>about.
>>>>
>>>>
>>>>
>>>>>
>>>>>2)Vincent is right that the machine is hell slower than nowadays single cpus
>>>>>because he talks about Cray blitz from 15 years ago and not about the latest
>>>>>cray blitz that can search 7M nodes per second.
>>>>
>>>>15 years ago would be the YMP.  That is not "hell slow".  The machine had
>>>>8 cpus at roughly 200mhz although that is not the way to measure the speed of
>>>>a machine that can produce multiple arithmetic results in one clock cycle.
>>>>
>>>>I'd take that old YMP, circa 1986, over _any_ PC today for pure
>>>>number-crunching.
>>>>
>>>>
>>>>
>>>>
>>>>>
>>>>>I understand that his claim is about long time control and the only way to test
>>>>>if he is right is to take a lot of positions from games when the machine changes
>>>>>it's mind after a long search and to compare the time that it needs
>>>>>to do it without parallel search and the time that it needs to do it with
>>>>>parallel search when the hash tables are the same.
>>>>
>>>>
>>>>His claim is simply nonsense.  I have explained why already.  If he can produce
>>>>a speedup of > 2 with 2 processors, then using two processes on a single-cpu
>>>>machine will produce a speedup > 1.  The proof is trivial.  And the concept
>>>>is ridiculous.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>>
>>>>>I have positions when Deep Fritz changed it's mind after a long search from my
>>>>>correspondence games but I have not multi processor.
>>>>>If people are interested in testing it I may send them my positions
>>>>>and they may use them in order to test the speed improvement of Deep Fritz from
>>>>>parallel search.
>>>>>
>>>>>I agree that speed improvement of more than being 2 times faster from 2
>>>>>processors means that it is possible to improve the program when it is using 1
>>>>>proccesor.
>>>>>
>>>>>Uri
>>>>
>>>>
>>>>Which means the test is simply invalid.  The sequential search has to be fixed
>>>>first.
>>>
>>>It means that the test is an important test because if the 2 processors are more
>>>than twice faster than one processor for some programs then it is clear that
>>>there is a room for improvement in the sequential search in the future(it is
>>>possible that there is a room for improvement at long time control but the
>>>programmers simply did not care for that because they care only about tournament
>>>time control).
>>>
>>>It is also important for buyers to know it because if Deep Fritz with 2
>>>processors is more than twice faster than Deep Fritz with one processor at long
>>>time control(I do not claim that it is the case) then it means that 2 processors
>>>can be more important for correspondence games.
>>>
>>>Uri
>>
>>It isn't that there is room for improvement in the sequential search "in the
>>future", it's that there is room for improvement in the sequential search
>>_immediately_.
>
>If programmers do not care about correspondence time control and if the
>immidiate improvement is only at long time control then from their point of view
>the improvement may be relevant only in the future.

Parallel speedup is for analysing asymptotic behaviour, not behaviour up to a
certain, short amount of time.

>  Now, if that improvement isn't made, then you're testing a good
>>parallel implementation against a poor sequential implementation, so your
>>speedup value is meaningless.
>>
>>Dave
>
>The speedup value is not meaningless because it is possible that the cutomer
>need to choose between poor sequential implementation and good parrallel
>implentation so from the customer's point of view it may be important to know it
>before deciding if to buy a machine with more processors.

Parallel speedup is a scientific concept, used when reporting analyses of
parallel search performance.  What form of product is shipped to a chess
software program customer is quite irrelevant.

Dave



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