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Subject: Re: Quad proc results

Author: Robert Hyatt

Date: 08:08:57 05/01/04

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On May 01, 2004 at 11:07:15, Robert Hyatt wrote:

>On May 01, 2004 at 06:21:49, Tom Kerrigan wrote:
>
>>I got access to a quad proc computer this evening and timed how long it took to
>>search the BK positions to 10 ply, varying the # of threads. Here's the result.
>>
>>threads   time(s)   NPS(k)   time             NPS     search efficiency
>>1         943       206      -                -       100%
>>2         585       401      1.61x (as fast)  1.94x   82%
>>3         414       569      2.27x            2.76x   82%
>>4         365       742      2.58x            3.60x   71%
>>
>>I was wondering how this compares to other programs. My program uses a simple
>>implementation of YBW, which I found to perform significantly better than
>>ABDADA. (The latter seems to perform fine until you turn on null move.)
>>
>>I recall most algorithms in the ICCA Journal claiming excellent scaling for
>>4-way, usually over 3x IIRC. So I'm a little disappointed by 2.58x but I wonder
>>how other people measure speedups. Is it with null move on? Also, the set of
>>positions makes a huge difference. On 11 of the BK positions I get > 3x but the
>>overall average is dragged down by a few < 2x positions that take a long time to
>>search.
>>
>>-Tom
>
>
>If you can post the positions, and the exact experimental set-up (ie you said
>search to fixed depth) I can run the same test...


OK.  I think I mis-read the first time around.  Seems like you searched all 24
BK positions to sd=10?  I can run that but depth=10 is going to run _very_
quickly.  sd=12 would be a better test...




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