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Subject: Re: Fine 70 same 7 engines

Author: Robert Hyatt

Date: 07:21:40 09/06/01

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On September 06, 2001 at 06:12:16, Odd Gunnar Malin wrote:

>>
>I was pondering with this strange results from Tiger and Wilhelm and (and my
>engine :) ).
>
>There is other possibilities for long search time (many nodes) before the score
>change. If you don't save hash when depth=0, eg. after returning from qsearch
>you get such results ( I don't save hash in qsearch).
>
>From my engine: (score change from 140 to 226)
>hash save when depth=0 -> 430k nodes
>no hashing when depth=0 -> 8731k nodes
>
>Odd Gunnar Malin


I don't hash in the q-search either.  However, fine70 runs better with poor
move ordering, due to hash grafting.  If you search the best move first at
every node, this takes 26 plies to solve, IIRC.  If your move ordering is
less than optimal, you require fewer plies to find the correct move (Kb1).

At ply 26, you should see winning another pawn, for a score of +2 plus whatever
positional edge you assign for creating a passed pawn.  In a few more plies
the score should jump yet again... and again...



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