Author: Mathieu Pagé
Date: 17:06:58 08/19/03
Hi, The fact: I have this question i read at some place that it is faster to unmake a move than to save the state of the game before moving then restoring it when we want to unmake the move. For the moment my engines did not implement unmake() (it is still buggy). My thougth: Since bitboard computation are slow (on 32 hardware) i think that it can be slower to unmake the move than to save the state. I friend of me that is lot better than me at optimizing code also think that. My questions: Are you all using unmake() function or there is some of you that found that saving the state is better ? In the case that unmake is better. by wich factor ? Thanks for your help. Mathieu Pagé
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